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One ton of ammunition for the SRM-2 is kept in the Shadow Hawk's center torso while twelve heat sinks provide decent cooling. When the Shadow Hawk closes to shorter ranges it can bring to bear its Holly SRM-2 launcher mounted in the head and its right-arm Martell medium laser which can generally finish off most 'Mechs of its own weight class or smaller that might have survived the mixed autocannon and LRM fire. This weapon as well as the Holly LRM-5 launcher with one ton of reloads in the right torso provide the Shadow Hawk with good long-range striking capabilities. Primary among them is the 80mm Armstrong J11 Autocannon mounted in the left torso along with one ton of ammo. The Shadow Hawk as mentioned above carries a varied, but effective, mix of weapons. The Capellan Confederation later acquired the rights to build Earthwerks' SHD-7M Shadow Hawk variant shortly before the Jihad, which they then sublicensed to Vandenberg Mechanized Industries to produce. Earthwerks, Kallon Industries and ComStar all expressed interest in redesigning the Shadow Hawk, however the latter two lacked appropriate facilities to build the 'Mech and so (at the suggestion of the Vicore group) contracted Odin Manufacturing on Orestes to build the components while Kallon finished the process at its factories on Nanking and Talon. Starting in the summer of 3066 Vicore Industries began promoting their "Project Phoenix" to various weapons manufacturers across the Inner Sphere, promising improved versions of venerable designs like the Shadow Hawk. As many of the secrets of lostech were rediscovered, Earthwerks was able to create an updated variant of the Shadow Hawk, the SHD-5M, in time for the Clan Invasion. Afterwards Earthwerks Incorporated remained the only manufacturer within the Inner Sphere to continue producing Shadow Hawks from their factory on Calloway VI, while in the Periphery Majesty Metals and Manufacturing on Dunianshire built these 'Mechs for the Magistracy of Canopus and other prospective buyers. For the next few centuries Lang continued to produce the Shadow Hawk for the Star League and the Great Houses until their factory was destroyed with the start of the Succession Wars. This resumption of production therefore is regarded by many historians as the true debut of the design. The line was recalled and a major overhaul was accomplished in 2550 without any difficulties which solved the issue for most (but not all) Shadow Hawk models. Lang Industries had technically introduced the Shadow Hawk many years prior to 2550, but this version of the 'Mech suffered from a debilitating fault in its armor plating. The Shadow Hawk is equally adept whether commanding a reconnaissance company or serving as a spotter for heavy and assault lances. With a mix of long-range and short-range weapons, good maneuverability thanks to jump jets, and excellent endurance, the Shadow Hawk has long been regarded as one of the best 'Mechs in its weight class. I still like utilitarian-ish 3K better for Merc campaigns since (aside from the armor) it has easier chance of getting parts and being fixed.A multi-role BattleMech developed in 2550 during the Golden Age, the Shadow Hawk is a powerful fusion of maneuverability and firepower. 12C has Light FF armor, but it's much faster, going 90 kph. I'm not so much into the 12C because i don't think it's as common as the Kurita one and it has big XL engine in it.īoth packing Heavy PPCs and single ER Medium Laser.Ī missile goes, the 12C has MML7, while the 3K has MML5.Īrmor goes 3K has Heavy Ferro-Fibrous (w/case), which is nice. So far, modern Shadow Hawks go, i like 3K and 12C models. Blazer would been cool see mounted on the Shadow Hawk for that time period, but i don't know if it would have heatsinks to handle it unless their using a 2K model Shadow Hawk as basis. Maybe.doubt it.usually most of those are failures or experimentals (for era). Maybe IF it ever comes out, there a third Davion variant of the Shadow Hawk they tried to get in production in XTRO: Succession Wars II. Adding Streak-2 launcher, adding 2nd Laser to the Left armor and bring up the armor slightly. The Davions did try fix the problem with the 2D with the 2D2, which wasn't much improvement. Hope you guys don't mind me jumping in to the conversation late.